Genshin Impact
Updated on January 2, 2025, by Nahda Nabiilah: With each Element in Genshin Impact, the Traveler’s mechanics change and they operate differently on the battlefield. That also affects their role during combat, giving each Element its own build. After acquiring many new Elements, the Traveler finally gets their hands on the Pyro Element. Of course, a new Element means a new Pyro Traveler build in Genshin Impact , which means more artifacts and weapons to work with. This guide will be updated to include the best Pyro Traveler build in Genshin Impa
As you can see, there has been a diverse line-up of video games to be thankful for this past year. Let us know one of your favorite releases of 2020 in the comments below and share how it may have impacted your life in any way!
Any game that's branded as a "free-to-play" title is almost immediately going to get inundated with any number of negative connotations and accusations alike. Long-winded, grind-inducing, predatory, a matter of luck over skill on the kind of content you’re granted outside of some voluntary, monetary investment. It may sound dismissive and pessimistic, but the number of such games whose priorities with maintaining a steady revenue stream doesn’t get in the way of the base SLG game missions offered are few and far between. Enter Genshin Impact, developer miHoYo’s far from first rodeo on the F2P frontier -- itself thrown many a condescending remark on being a clone of this or imitation of that. The similarities are there to see of course and while admittedly a touch obvious in parts, what I’m most thankful for with Genshin Impact is the genuine effort and design miHoYo have placed in crafting an enjoyable action RPG to start. A live service, continually-expanding release this may be, Genshin Impact’s starting world, its gameplay, its sheer breadth of exploration put many similar open-world efforts, let alone F2P attempts, to shame. To state with hand on heart I’ve now clocked near to 40 hours and still not spent a single penny -- occasionally tempting it may be -- I’m grateful that Genshin Impact has taken a more sensible approach to F2P games: satisfying base SLG game Strategy first, additional monetization second as an option.
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But rarely does the monetization side of Genshin Impact get in the way of what feels first and foremost like an open-world adventure brimming with diverse and intriguing content to invest in. Content that isn't just another fetch quest or another handful of items to gather, but a puzzle to work out, a chest to reach, or in the briefest of spots, a curious little spot of world-building to unravel. Grind is an eventuality once you start to near the high-teens and low twenties of your Adventure Rank. Adventure Rank being your character's defining "level" of sorts whose meter can be fed through completing quests and achieving certain milestones. That reliance on levels does unfortunately rub the wrong way at points, especially when it becomes a barrier to later quests, story-based or otherwise. And while setting a minimum level cap on quests can be read as gentle persuasion to explore more of the environment, the abrupt nature doesn't always feel entirely warranted. Particularly when the main story takes a dramatic turn and you find you can't continue on that thread because your Adventure Rank (or AR for short) is one or two levels too low. So it's to the daily Commission Quests or some other similarly short-term activity on the side, for the time being.
Genshin Impact is technically a mobile game, but there's a lot more to it than that. More so than any other mobile game we've played, Genshin Impact is overflowing with content. There's tons of depth to its systems/combat, a vast amount of things players can do at any one point, and it even has the developers asking fans for their inp
Mind the Pity: Always take note that the game gives a guaranteed 4-Star within every 10 pulls and a guaranteed 5-Star within every 80 to 90 pulls. Every other successful 5-Star is a guaranteed unit from the current banner. However, every other 5-Star pull is subjected to the 50-50 Rule - you either get a unit from the current banner or one from the Standard Ban
To tackle the former comparison -- the reference to one of 2017's more lauded releases and a radical shift in series convention, to say the least -- it's not that such a descriptor is inherently untrue. It doesn't take long upon setting out into the fictional world of Teyvat to spot a fair number of similarities with Nintendo's work, some more blatant than others. But to come both into and away from Genshin Impact and proclaim this to be a clone and nothing else massively downplays the ways in which this game is presented. And above all else, does a great disservice to a developer that -- in all their imitation -- understand why the exploration, world and very level design itself of Breath of the Wild worked so wonderfully. There's even a case here that Genshin Impact actually builds atop the ideas Nintendo brought forth. Better still: masters them wholesale in carving out a game, a world, whose back-end monetization, brief technical frustrations and occasional grind can so easily be pushed aside.