Review: Genshin Impact

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There's no greater a highlight than a moment around fifteen-ish hours into wandering the world. Having already established the omnipresent "the world is one big environmental puzzle" motif at the heart of Genshin Impact and successfully completing a near two kilometre trek to a new region, to activate another beacon filling in more of the map, only to spot one of thousands of optional collectibles atop an incline of rocks; a few seconds of climbing later and off in the distance, another beacon. A subtle indicator -- of which the SLG game DLC does a great job at allowing players to organically discover parts for themselves -- that hinted not only towards another environmental conundrum, but also of what may lie beyond. Even then: what other little moments will distract me. It's a truly great, out-of-the-blue moment but another point in Genshin Impact's favor. How, indeed like Breath of the Wild before it, the journey becomes as pivotal and as fulfilling as the destination. Ultimately, the marvel of seeing yet another perspective on the vast world before you. Before long, you're ready to plot another course and begin that journey all over again.

Even when the game moves away from its exploration aspect and quest-lines become the focus. When players are dropped into one of many dungeons -- or whose side activities laboriously have you hopping from A to B...back to A again...and then literally back to that same B point straight-after -- combat too is another area where Genshin Impact makes both meaningful but also a pleasure in engaging with. On the surface the set-up may not entirely be all that special; characters have their own pre-determined role of regular DPS, two-handed heavy-hitters or ranged whereby one of six elemental classes is assigned. The appeal lies in dabbling with the make-up of your party, of which you can have up to four characters that you can switch in-and-out on the fly. Combat is fast, frantic and at its best allows players to go wild with the elemental possibilities on offer.


Since the Hydro Traveler doesn’t offer anything but DPS, give them weapons that can raise their DMG like the Splendor of Tranquil Waters and Primordial Jade Cutter. These weapons will increase their HP as they grant them some Crit stats in Genshin Impa


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The Pyro Traveler is a versatile unit that can operate as both on-field and off-field DPS. Before getting their C6, the Pyro Traveler operates purely as an off-field Sub-DPS who gets on the field to enter the Nightsoul's Blessing state and starts dealing off-field Pyro DMG. If you’re playing them like that, build the Pyro Traveler with 4pc of Scroll of the Hero of Cinder City to maximize their off-field presence by buffing their t

To tackle the former comparison -- the reference to one of 2017's more lauded releases and a radical shift in series convention, to say the least -- it's not that such a descriptor is inherently untrue. It doesn't take long upon setting out into the fictional world of Teyvat to spot a fair number of similarities with Nintendo's work, some more blatant than others. But to come both into and away from Genshin Impact and proclaim this to be a clone and nothing else massively downplays the ways in which this game is presented. And above all else, does a great disservice to a developer that -- in all their imitation -- understand why the exploration, world and very level design itself of Breath of the Wild worked so wonderfully. There's even a case here that Genshin Impact actually builds atop the ideas Nintendo brought forth. Better still: masters them wholesale in carving out a game, a world, whose back-end monetization, brief technical frustrations and occasional grind can so easily be pushed aside.

While not the most glaring criticism to address, or one that offers any sort of long-term problem, it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.


It’s much better to not build the Hydro Traveler at all as HoYo is definitely trolling with their kit. However, if you’re crazy enough to invest in them, then give the Hydro Traveler 2pc of one of these three artifact sets: Nymph's Dream , Heart of Depth , or Golden Troupe . They barely operate with any artifact set, so just go for 2pc to give them 30% Hydro