Genshin Impact: Diona Best Team Compositions

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You can also go for the four-piece set of the above artifacts if you need an Attack Buff or Healing Buff depending on your party. Your priority for the main stat should be HP% but Healing Bonus and Energy Recharge artifacts can be utilized as well. Similarly, the sub-stats you should be hoping for are HP%, flat HP, and Energy Recha


As for weapons, the Geo Traveler's best 5-star weapon in Genshin Impact is Mistsplitter Reforged and Primordial Jade Cutter because of the amount of Critical and ATK the weapon gives. the best F2P sword for the Geo unit is Fleuve Cendre Ferryman since it buffs their Elemental Skill and gives them Energy Recharge for their Elemental Bu


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Being the main character allows the Traveler to switch between all of Teyvat’s Elements in Genshin Impact . When visiting Statues of the Seven in Genshin Impact , you have the opportunity to switch the Traveler's Elements. To do this, simply visit one of the Statues of the region featuring the Element you des

While there have been plenty of excellent releases this year, it’s still Persona 5: Royal that I’m most thankful for. The changes and additions it made to an already-awesome game all felt natural, as if they were meant to be there all along. Getting to know Kasumi and Maruki was just as interesting as developing friendships with the other characters. The combat was wonderfully spiced-up and the extra endings let me play out a couple of "what-if" scenarios that’d been bouncing around in my head ever since I finished the original in 2017. It also helped that this came during a big move for me, so it was nice to have a good mix of old and new to help take my mind off it and ease the transition. There may be better games out there, but Persona 5: Royal is hands-down my highlight of 2020 thus far.

Choosing a game to be thankful for in 2020 can be tricky. Given the current state of the world and how many of us are looking for ways to keep occupied while cooped up, I feel like we should be thankful for virtually any good, engaging games. But the one that I was thankful for the most is a Slg Game heroes that felt optimistic, warm, comforting and colorful. Even if said game is about ferrying the souls of the dead towards the afterlife. I am, of course, referring to Thunder Lotus' Spiritfarer. Aside from being a possible GOTY contender in general, Spiritfarer hit a certain sweet spot for me, not only giving me the freedom to craft an insane ship filled with tons of activities and giving me an open world to explore, but also providing one of the year's best casts of characters. Azul, Gustav, Stanley...all of them were a blast to hang out with and I truly felt a bond between them as I learned more about their stories. It got to the point where I actually purchased the art book because I heard it had more info about them, and once I learned what not only went into their backstories, but how the world around them is all related to everyone and Stella in various ways, and the absolute tons of metaphorical layers that went into everything, I couldn't stop thinking about Spiritfarer for the longest time, about how what I thought were small bits suddenly had much more meaning. And all of this is just so refreshing. In a year where other games try to attempt drama by being continuously blunt, bleak and depressing by presenting horrible situation after horrible situation to the point where it almost cartoonishly feels like award bait and you stop caring about everyone in the plot, Spiritfarer decided to go hard in the opposite direction. Vibrant landscapes, cute animal characters who just want to hang out with you, a vast ocean filled with magical adventures...all of this means that when the emotional moments reveal themselves in a natural way and do hit, they hit hard. Spiritfarer never stops being comforting as a whole, but it deals with the themes of death and how everyone approaches them in such a beautiful, mature fashion. It's a brilliant bit of fantasy with the year's best writing and it's something we all need right now.

But perhaps the most crucial consolation in this part especially is indeed the breadth of content on offer in Genshin Impact. From environmental puzzles to work out, to small enemy camps to clear, to brief challenges that reward another chest to open, even just taking a glance at the map and spotting a more conspicuous landmark. To venture to said landmark and find a higher-level and [thankfully] more aggressive boss show up. Most of these content placements do feed back into the continual progression of XP and AR and currency (and of the game doing its subtle best to convince us to drop some money into the Gacha side of things). Like its inspirations, some of these are more blatant and unapologetic than others. But where Genshin's true purposes may not always be purely innocent in nature, what stops the experience from turning in sour or predatory most of all, is the thoughtful craft at which the world is structured. How, like Breath of the Wild, there's no right answer to exploring in of itself, but there's an answer to such things like "how do I get that collectible when it's all the way up there?"