Review: Genshin Impact
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Of the many screen captures and countless hours of recorded footage during one's playtime in Genshin Impact, it's been a difficult task finding the ideal visuals to best sum up the current racking up of 25-or-so hours. In a way that's both accurately representative, but also that which offers an insight into some of the more emergent and thus personal highlights. If you've been keeping tabs on this latest free-to-play title by China-based miHoYo, you may well have come across (or perhaps knowingly used) some of its more dismissive or undermining labels. A Breath of the Wild clone has been the more "popular" descriptor being thrown about, but even the premise of a slg game Beginner Guide whose model falls more in line with the current Gacha format may already be enough to turn anyone away.
Like regular banners, the pity built up on Chronicled Wish cannot be applied to other banners, but interestingly, will carry over to the next Chronicled Wish , despite them only running about once a y
Hardcore fans probably already know that the best way to build a DPS unit in Genshin Impact gameplay would be boosting their CRIT Rate and CRIT DMG as high as possible, with the 1:2 Ratio positing that CRIT DMG twice the value of a Crit Rate (so for example, 50% Rate for 100% DMG) is the ideal build for DPS units. However, players shouldn’t stress themselves too much on this ratio, as at the end of the day any ratio between 1:1 and 1:4 will give close to ~90% damage of that damage any
When it comes to pure video game fun, it doesn’t get much better than Tony Hawk’s Pro Skater. While stating that a sports game, as extreme as it may be, is one of the best examples of the entertainment value of the medium may be confusing to some, anybody who has played Tony Hawk’s Pro Skater knows exactly why this is true. Striking the perfect balance between challenge and fun, Tony Hawk’s Pro Skater was one of the first and best examples of a 3D game capturing the basic appeal of 2D games upon its release in 1999. It was a game that you could turn your brain off to play to melt away the hours, but the constant challenge of trying to perfect tricks or top that perfect run gave it enough pull and pattern repetition to keep you engaged, much as some of the best arcade games did in the ’80s. While its sequel reached the same heights, there was a notable downgrade as the series went on, culminating in some iterations that seemingly put the final nail in the coffin for the series. When Activision announced that Vicarious Visions would be bringing the series back by ways of remaking its first two entries, it was as cause for as much celebration as it was anxiety. Thankfully, though, they managed to strike the perfect balance of honoring the basic vibe of the original games while updating them just enough to fit in with modern sensibilities. Playing and looking basically as your rose-tinted mind remembers it did in 1999, Tony Hawk’s Pro Skater 1 + 2 is a perfect example of how to revive a classic and will allow a new generation of gamers to experience the pure joy the games brought so many years ago. In a medium with ever-increasing complexity, a masterfully-executed revival is something we can all be thankful for.
Sucker Punch Productions’ transition from superheroes to samurai was a resounding success. We all knew the game would be gorgeous, as evidenced from its E3 2018 reveal, but what we didn’t know was just how much of a gem its story and gameplay would be. The tale of Jin Sakai was an engrossing one, pulling players in as he attempted to rid his home of the Mongol threat. Sucker Punch beautifully realized the world, stacking it with characters that would challenge the player’s perception of the old ways and push them towards a new path, the path of the Ghost. Similarly, on paper the gameplay is simple, but elegantly crafted and possessing hidden depth. Swapping of different stances, the different gadgets and the ability to instill fear when in Ghost mode all add to masterful gameplay loop. What really makes me so thankful for Ghost of Tsushima, however, is that it’s just fun. In a year defined by tragedy, hardship and anxiety, Ghost of Tsushima makes it easy to get lost in its beautiful world. When you need a break from the hard-hitting story, there’s plenty of Mongolian slaying to be found. Sucker Punch Productions gives players a samurai sword, let’s them loose in a beautiful world and let’s them have at it. 2020 has been a rough year for so many, but Ghost of Tsushima provides a fantastic 20-30 hour respite from the world.