Review: Genshin Impact
All of which should be read as quite the startling accomplishment to see achieved, given that at its most basic level, Genshin Impact is an action RPG whose fantastical storytelling, main characters and method for narrative are, though more direct and baked into progression, not exactly memorable or stand-out by any stretch. Your only agency or presence in the world as a character is that of one of two siblings referred to simply as the Traveller. A character whom, outside of a handful of solitary lines, rarely speaks and emotes with anything but an accepting smile. The supposed engagement with characters, like most Gacha releases, lies on the assembly of characters you accrue -- be it naturally or through investment of real money -- over the course of the story being told. And by extension, a significant part of the where the RPG elements come into play, maxing out the levels and skills of the characters at your disposal.
Duplicates give room for more Wishes: When you pull a duplicate of a 4-Star or even a 5-Star Character, you’re granted not just their Constellation Material but also Masterless Starglitter you can save to redeem for an Event W
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To tackle the former comparison -- the reference to one of 2017's more lauded releases and a radical shift in series convention, to say the least -- it's not that such a descriptor is inherently untrue. It doesn't take long upon setting out into the fictional world of Teyvat to spot a fair number of similarities with Nintendo's work, some more blatant than others. But to come both into and away from Genshin Impact and proclaim this to be a clone and nothing else massively downplays the ways in which this game is presented. And above all else, does a great disservice to a developer that -- in all their imitation -- understand why the exploration, world and very level design itself of Breath of the Wild worked so wonderfully. There's even a case here that Genshin Impact actually builds atop the ideas Nintendo brought forth. Better still: masters them wholesale in carving out a game, a world, whose back-end monetization, brief technical frustrations and occasional grind can so easily be pushed aside.
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Unlocked at Ascension 1, this Passive Talent increases the Movement Speed (+10 percent) and decreases Stamina Consumption (-10 percent) of characters shielded by Icy Paws. This means you will get some additional stamina to dash and evade various attacks. This can be especially useful in some sticky situati
Pokémon has always been a series near and dear to my heart, and while I was always keen on the mainline titles, the first spin-off I was ever introduced to was Pokémon Mystery Dungeon. I fell utterly in love and this year got the surprise announcement that the first title was receiving a remake. It ended up being everything I wanted and more. A return to one of my absolute favorite games in a new style and yet felt like revisiting old friends I hadn't spoken to in a long time. The story is entirely about friendship, a bond between Pokémon as they struggle to save the world together and solve the problems as they're shunned away from their home after being accused of crimes they didn't commit. It added great new things like shiny Pokémon, mega evolutions and a ton of visual upgrades for items that helped build on the world. It even fixed one of my biggest disappointments that was after the game your partner no longer said good morning to you, but now they will every day even after they've evolved. Heck, they even finally added bandanas on the main Pokémon duo while they're still in their basic forms. Pokémon Mystery Dungeon Rescue Team DX is a comfort in every way. It's familiar, yet changed, just as you would expect from an old friend and I'm thankful I had the chance to dive back into the wonderful experience once more.
But as alluded to near the beginning of this review, Genshin Impact does falter at the point where it seems the game is destined for undeniably phenomenal heights. Not entirely a deal-breaker or one that takes the player completely out of the accomplished immersion of its world or even its combat. But when totted up, does signal a game that could've used a bit more checking-over. When it comes to tackling some of the more technical components, Genshin Impact drops the ball one too many times. Even if you were to disregard the nature of the narrative or the way in which a group of characters can, at their worst, talk extensively (and absently off-screen worst of all), there's a notable disconnect when the SLG game tips, for example, continues to refer to your male sibling character as "she" or "her." It isn't the only basic error that crops up with many an instance of dialogue cutting off mid-conversation, not matching up with what's written on-screen and at one point, a mere line of dialogue getting stuck on-screen for the rest of one's play session.