Editing Genshin Impact: How The Pity System Works
Revision as of 14:07, 10 October 2025 by JulianaLaurens0 (talk | contribs) (Created page with "<br>While there's a period around ten hours in where the showering of XP, resources and crafting material shrinks to that of a trickle, credit where credit's due. Genshin Impact is not as predatory or as manipulative with progression as this kind of business model may allude towards. Yes, that's not to say that the meager doling out of Primagems (one of the many form of currencies) doesn't eventually devolve from dismissive, to a touch annoying, to downright aggravating....")
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